I simplified them a bit so that this is enough: NET MAUI Multi-Targeting documentation to our csproj file. For this we need to copy a few lines from the official. But it does NOT configure the contents of any folder named Android, iOS, MacCatalyst or Windows to be compiled only on their respective platform. This template also includes a Platforms folder with subfolders for every platform, Android, iOS, MacCatalyst and Windows. The template creates one single project ( csproj) using multi-targeting to target all platforms. We started by creating a new project in Visual Studio using the. NET MAUI engineering team has published their release candidate, the time has come to migrate MR.Gestures from Xamarin.Forms to. Each event’s respective EventArgs also provide more information than Microsoft’s GestureRecognizers. It provides events and ICommands for gestures on each and every control (all Views, Layouts and ContentPages) which you can leverage to respond to any touch (and mouse) events.īefore MR.Gestures, we would write this in XAML to handle a tapped event on a Label: īut with MR.Gestures, our XAML now looks like this: Īnd, more importantly, there are 17 other touch (and mouse) events which MR.Gestures supports. I created the MR.Gestures library to close this gap. NET and C# we always used event and ICommand for these scenarios. It copied the iOS + Android APIs, but iOS and Android (at the time) only used that architecture because Objective-C and Java didn’t support events. This implementation was always a bit of a code-smell for me. When Xamarin.Forms was released in 2014 it only provided TapGestureRecognizer which had to be added to a GestureRecognizers collection. Let’s first provide a brief introduction to the MR.Gestures Library to explain why it exists and the problem it solves. Michael has been a freelance C# developer since 2003, switching from web to mobile in 2014 upon the introduction of Xamarin.Forms. Note: This is a Guest Blog Post by Michael Rumpler.
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